Meta Copied VR Technology Key to Metaverse Gaming, Immersion Claims

Meta Platforms Inc. built its industry-leading virtual reality headset by infringing Immersion Corp.’s patents, the smaller company alleged in a lawsuit.

The Meta Quest 2, which dominates the market, infringes six patents covering haptic technology, Immersion said in a complaint filed Thursday in federal court in Waco, Texas. In video game systems and controllers, haptics allow users to experience vibrations that mimic real-life forces — such as blocking a punch in a virtual boxing game.

Metaverse concept - Gamer girl playing strategy video game wearing augmented reality headset - Soft focus on left arm
Metaverse Concept – Gamer Playing Video Game wearing augmented reality headset – Soft focus on left arm

Meta Chief Executive Officer Mark Zuckerberg has committed to spending $10 billion a year to bring to life his vision of a virtual reality-enabled metaverse. Sales of Meta Quest 2 hit 8.7 million units in 2021, twice as much as in the prior year, and the company owns 80% of the market.

Immersion is seeking a court order blocking Meta’s use of the infringing technology and unspecified damages.

Meta representatives didn’t immediately respond outside regular business hours to a request for comment.

Immersion, which specializes in haptics patents, is known for taking on some of the world’s largest companies in licensing disputes.

The case is Immersion Corp. v. Meta Platforms Inc., 22-cv-541, U.S. District Court, Western District of Texas (Waco).

Amazed smiling child looking up in VR goggles
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